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4-Day Game Art I Live Online Weekend Course

Course Length: 4 days
Class Schedule
Call for Class Schedule

Saturday 11 AM - 7 PM EST/EDT
Sunday 4 PM - 9 PM EST/EDT

A preparation for a career as a game artist starts here. Using Maya and Photoshop, students will learn how to create 3D objects and textures that can be imported into a game world. An important part of the introduction to these industry standard programs is mastering their interfaces and controls. Students will understand the role of the game artist, and how game art fits into the overall game development workflow. Students will learn techniques to make impressive game art within given polygon limits, and the critical role of textures. This course provides a foundation in the skills needed to tackle more advanced art and animation courses later in the curriculum.

Introduction
  • Instructor introduction
  • Introduction to class
  • Student's expectations and goals
Introduction to Maya
  • Navigation and Basic UI
  • Starting a Project directory
  • Maintaining Project directory
  • Menu basics
  • What parts of Maya are used to make game art?
Introduction to Polygons
  • Components of a polygon
    • Vertex
    • Edge
    • Face
    • UV
  • Creating Polygons
    • Primitives
  • Editing Polygons
    • Component manipulation
Polygons in Game Art
  • Polycount
  • Game art limitations
  • Game art restrictions
  • Triangles vs Quads
Common Polygon Tools and Commands
  • Create Polygon Tool
  • Append to Polygon Tool
  • Split Polygon Tool
  • Extrude
  • Merge
  • Snapping
  • Bevel
  • Triangulate/Quadrangulate
  • Flip Triangle Edge
  • Collapse
  • etc.
Basic Modeling Concepts
  • Efficiency
  • Edge flow
  • Articulation
  • Surface Direction (Normals)
  • Etc.
Creating a Simple Object
  • Picture frame & desktop-type object.
  • Creating an object to be textured in the next session
Introduction to Textures
  • What is a texture?
  • Texture Resolutions and formats
  • Maya Materials
  • Importing a texture into Maya
  • Applying textures to objects
  • Explanation of types of Textures
    • Diffuse (Color)
    • Specular
    • Opacity (Transparency)
    • Normal
    • Ambient Occlusion
    • Emissive
    • Etc.
  • Normal Maps and their uses
Introduction to Photoshop
  • Basic Photoshop UI
  • Explanation of Layers
  • Demonstration of a finished texture and how it was put together
Creating a Texture
  • Taking the Simple Object created before and creating a Diffuse texture for it.
  • UV mapping
  • UV Texture Editor
  • Applying Texture to object
Recap
  • Recap the class' topics.
  • Extended Q&A
  • Intro to Game Art II

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